Publication:
The Use of Grand Strategy Games and Gaming Practices to Teach History in Higher Education

dc.contributor.advisor Costello, Brigid en_US
dc.contributor.advisor Murphie, Andrew en_US
dc.contributor.advisor Apperley, Thomas en_US
dc.contributor.author Loban, Rhett en_US
dc.date.accessioned 2022-03-15T08:30:36Z
dc.date.available 2022-03-15T08:30:36Z
dc.date.issued 2020 en_US
dc.description.abstract The thesis evaluates the commercial Grand Strategy video game Europa Universalis IV (EUIV) as a tool for teaching history in higher education. Originating from tabletop wargaming, Grand Strategy games are digital platforms that depict history in dynamic and sophisticated ways, promoting both entertainment and informal learning. This balance between gameplay and learning is why EUIV has valuable pedagogical potential. By engaging players in game-based learning (GBL), EUIV provides meaningful content and practices players can draw on to expand their understandings of history. Educators might utilise EUIV to communicate the complexities of the past, helping students to engage with history in immersive ways. The thesis uses a mixed method approach. A Formal Analysis is used to evaluate EUIV’s most pedagogically valuable elements. Next, survey data (n331) collected from members of an EUIV online forum is thematically analysed. This informs a university case study (n18) examining EUIV’s utility in a formal learning setting by engaging participants in: 1) a historical roleplay simulation; and 2) modifying (“modding”) EUIV to create new content. A statistical test reveals a significant advantage of the modding exercise over the historical roleplay simulation. A number of key findings are presented: 1) the survey data reveals EUIV acted as a catalyst to ignite an interest in history for 95% (n316) of participants; 2) analyses of the survey and case study data show spontaneous gameplay facilitated participants’ discovery of marginalised histories; 3) participants visualised history and learnt geographical details through maps and interfaces; 4) some participants believed EUIV was too abstracted to teach specific details of history, but others considered it effective at explaining broader historical themes; 5) the survey data indicates 45% (n149) of participants modified EUIV and most gained historical knowledge; and 6) the modding case study participants creatively expressed their perspectives on history and learnt new knowledge. The thesis concludes players’ interests in gaming and history can be capitalised on in a formal adult education setting to promote reflective and meaningful understandings of history. Grand Strategy games thus afford a variety of opportunities to learn, analyse and express historical knowledge through active engagement in GBL. en_US
dc.identifier.uri http://hdl.handle.net/1959.4/66193
dc.language English
dc.language.iso EN en_US
dc.publisher UNSW, Sydney en_US
dc.rights CC BY-NC-ND 3.0 en_US
dc.rights.uri https://creativecommons.org/licenses/by-nc-nd/3.0/au/ en_US
dc.subject.other History en_US
dc.subject.other Game-based learning en_US
dc.subject.other Grand Strategy game en_US
dc.title The Use of Grand Strategy Games and Gaming Practices to Teach History in Higher Education en_US
dc.type Thesis en_US
dcterms.accessRights open access
dcterms.rightsHolder Loban, Rhett
dspace.entity.type Publication en_US
unsw.accessRights.uri https://purl.org/coar/access_right/c_abf2
unsw.date.embargo 2022-05-01 en_US
unsw.description.embargoNote Embargoed until 2022-05-01
unsw.identifier.doi https://doi.org/10.26190/unsworks/2111
unsw.relation.faculty Arts Design & Architecture
unsw.relation.originalPublicationAffiliation Loban, Rhett, Arts and Media, Faculty of Arts & Social Sciences, UNSW en_US
unsw.relation.originalPublicationAffiliation Costello, Brigid, Arts and Media, Faculty of Arts & Social Sciences, UNSW en_US
unsw.relation.originalPublicationAffiliation Murphie, Andrew, Arts and Media, Faculty of Arts & Social Sciences, UNSW en_US
unsw.relation.originalPublicationAffiliation Apperley, Thomas, University of Tampere en_US
unsw.relation.school School of the Arts & Media *
unsw.thesis.degreetype PhD Doctorate en_US
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