Abstract
The Drawing of Bodies and Things documents practical and theoretical
investigations into the languages and processes of observational drawing. The
practical investigations have utilised traditional drawing media and extended the
drawing process into three dimensions using motion capture technology and 3D
printing. A series of participatory drawing exercises create collaborative works
that question the inherent meaning—or lack thereof—in mark making, authorship
of work, and the value of the experience of creation over the value of the object. The
body of work questions the heavily codified nature of western representational
drawing and how fragile or constructed the standard methods of illusionistic
representation may be. The investigation focuses on the sensory experience of
observational drawing, and the viewing of representational images and drawings
produced through observational drawing processes. More specifically, The
Drawing of Bodies and Things details the relationship between drawing and the
visual, tactile, haptic, and proprioceptive senses, as well as the interactions and
exchanges between these senses. The investigation addresses the readability and
codification of representative marks in traditional and contemporary drawing
practices, specifically observational and figurative drawing techniques.
The written thesis addresses relevant theoretical, historical, and conceptual
readings of representational and observational drawing as described by Deanne
Petherbridge and John Berger; phenomenological concepts of self, perception,
embodiment, and being as described by Maurice Merleau-Ponty and expanded
upon by David Michael Levin; and recent neuroscientific understandings and
neurophilosophical concepts of the transparent self-model and internal simulated
world-model as described by Thomas Metzinger. These readings are presented in
dialogue with the practical body of work as well as analysis of other contemporary
artists addressing embodiment, observational drawing, and representational mark
making.