Publication:
Learn to Play the Game - Play the Game to Learn

dc.contributor.author Di Muro, David Alan en_US
dc.date.accessioned 2021-11-25T16:44:11Z
dc.date.available 2021-11-25T16:44:11Z
dc.date.issued 2011 en_US
dc.description.abstract Academic libraries have simplified access to academic content by building federated search and discovery tools. This has been welcomed by users. However, it can also instill a false sense of success to a generation whose information seeking behaviour has been conditioned by modern search engines. Users tend to settle on initial results garnered from a few simple searches, and therefore miss valuable content. There is a need to offer a learning pathway to entry level users that assists them in developing their research attributes of critical thinking and academic enquiry. Current offerings involve online tutorials and how-to guides whose content is a direct translation of what was previously taught in information literacy classes from the past. An alternative solution is to embed learning in library services through the application of game design. In game design theory a game can evolve as the user‟s level of competency increases. In this way, a learning pathway is made available to users at their point of need, which gradually improves the quality of their research skills. This paper will provide an overview of game design, and how games can be developed that relate to principles of application usability. Suggestions will be made on how a games model could be applied to develop critical thinking and academic enquiry skills in learners. Inhibitors to development such as cost and organisational restraints will be discussed. en_US
dc.description.uri http://www.information-online.com.au/ en_US
dc.identifier.uri http://hdl.handle.net/1959.4/50195
dc.language English
dc.language.iso EN en_US
dc.publisher ALIA en_US
dc.rights CC BY-NC-ND 3.0 en_US
dc.rights.uri https://creativecommons.org/licenses/by-nc-nd/3.0/au/ en_US
dc.source Legacy MARC en_US
dc.subject.other game design en_US
dc.subject.other information literacy en_US
dc.subject.other research conditioning en_US
dc.subject.other information seeking en_US
dc.subject.other google generation en_US
dc.subject.other tutorials en_US
dc.subject.other interface en_US
dc.subject.other search en_US
dc.subject.other e-learning en_US
dc.subject.other elearning en_US
dc.title Learn to Play the Game - Play the Game to Learn en_US
dc.type Conference Paper en
dcterms.accessRights open access
dspace.entity.type Publication en_US
unsw.accessRights.uri https://purl.org/coar/access_right/c_abf2
unsw.description.notePublic Online publication link: http://www.information-online.com.au/sb_clients/iog/bin/iog_programme_2011_B15.cfm?vm_key=E98282A4-1422-0982-EBB8C77D6777DF47 en_US
unsw.identifier.doi https://doi.org/10.26190/unsworks/1183
unsw.publisher.place http://www.information-online.com.au/ en_US
unsw.relation.faculty Other UNSW
unsw.relation.ispartofconferenceLocation Sydney, Australia en_US
unsw.relation.ispartofconferenceName ALIA2011 Information Online Conference en_US
unsw.relation.ispartofconferenceProceedingsTitle ALIA2011 Information Online Conference en_US
unsw.relation.ispartofconferenceYear 2011 en_US
unsw.relation.originalPublicationAffiliation Di Muro, David Alan, DVC Academic, UNSW en_US
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