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Examining motivational factors in serious educational games (Chapter 5)

dc.contributor.author Low, Renae en_US
dc.contributor.other Van Eck, Richard en_US
dc.date.accessioned 2021-11-25T17:21:17Z
dc.date.available 2021-11-25T17:21:17Z
dc.date.issued 2010 en_US
dc.description.abstract One of the assumptions in promoting serious educational games is that such engagements are playable and enjoyable. The social cognitive research has already generated and tested a number of motivational theories and models. To advance both theoretical developments and empirical research into serious educational games, it is beneficial to examine the relevant motivational factors from existing social cognitive perspectives. Although there have been some studies in the field of simulations and games reporting elevated self-efficacy and reduced learner anxiety under certain circumstances, it is important to conduct systematic research to examine learner motivation in the context of educational games and select appropriate tools for checking motivational elements in instructional design. en_US
dc.identifier.isbn 9781616922771 en_US
dc.identifier.uri http://hdl.handle.net/1959.4/50746
dc.language English
dc.language.iso EN en_US
dc.publisher IGI Global en_US
dc.rights CC BY-NC-ND 3.0 en_US
dc.rights.uri https://creativecommons.org/licenses/by-nc-nd/3.0/au/ en_US
dc.source Legacy MARC en_US
dc.title Examining motivational factors in serious educational games (Chapter 5) en_US
dc.type Book Chapter en
dcterms.accessRights metadata only access
dspace.entity.type Publication en_US
unsw.accessRights.uri http://purl.org/coar/access_right/c_14cb
unsw.relation.faculty Arts Design & Architecture
unsw.relation.ispartofpagefrompageto 103-124 en_US
unsw.relation.ispartoftitle Low, R. (2010). Interdisciplinary models and tools for serious games: Emerging concepts and future directions en_US
unsw.relation.originalPublicationAffiliation Low, Renae, Education, Faculty of Arts & Social Sciences, UNSW en_US
unsw.relation.school School of Education *
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