Methodological considerations in educational research using serious games (Chapter 7) Jin, Putai en_US
dc.contributor.other Van Eck, Richard en_US 2021-11-25T17:21:11Z 2021-11-25T17:21:11Z 2010 en_US
dc.description.abstract The literature on using serious games for learning has been growing exponentially during the last decade. It is time to examine some methodological issues associated with this line of research. There is evidence that research on serious games, if designed with methodological rigor and executed properly, such as the serial studies of prisoners? dilemma, modality effect in individual interactive learning, and changes in attitude toward mathematics in a computer-based simulation game, can be fruitful and have a profound, positive impact on learning and training. Since adopting serious games as an educational technology tool is by no means cheap, we should ensure that methodological issues are carefully considered before conducting a study on educational games. Whereas there are excellent studies in the existing literature of simulations and games, it is not uncommon for some studies to adopt convenient samples or own-control designs. en_US
dc.identifier.isbn 9781616922771 en_US
dc.language English
dc.language.iso EN en_US
dc.publisher IG1 Global en_US
dc.rights CC BY-NC-ND 3.0 en_US
dc.rights.uri en_US
dc.source Legacy MARC en_US
dc.title Methodological considerations in educational research using serious games (Chapter 7) en_US
dc.type Book Chapter en
dcterms.accessRights metadata only access
dspace.entity.type Publication en_US
unsw.relation.faculty Arts Design & Architecture
unsw.relation.ispartofpagefrompageto 147-176 en_US
unsw.relation.ispartoftitle Jin, P. (2010). Interdisciplinary models and tools for serious games: Emerging concepts and future directions en_US
unsw.relation.originalPublicationAffiliation Jin, Putai, Education, Faculty of Arts & Social Sciences, UNSW en_US School of Education *
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