Publication:
Fragile fantasy: Photography and critical responses to 3D video game images

dc.contributor.advisor Stevens, Grant en_US
dc.contributor.advisor Phillips, Debra en_US
dc.contributor.author Aloisio-Shearer, Nicholas en_US
dc.date.accessioned 2022-03-23T10:55:55Z
dc.date.available 2022-03-23T10:55:55Z
dc.date.issued 2019 en_US
dc.description.abstract This practice-led research project examines how the 3D video game image is constructed and understood within photographic frameworks. Through artistic practice and scholarly research, this project unpacks the ways that computer-generated and photographic images are interrelated, how their processes generate meaning and affect, and how artists can deconstruct and reimagine the potential of these images. The thesis specifically examines theories of photography and new media to analyse artworks by Jon Raman, Pierre Huyghe and Philippe Parenno. These artists, as well as my own practice, appropriate and redeploy 3D video game images to investigate how their emotive, symbolic and narrative qualities reinforce dominant modes of representation. Through my own practice, I combine analogue photographic processes and digital, 3D imaging technologies to redirect the expected affective outcomes of the video game image. Together, the thesis and artistic practice interrogate the ways that the technical structure of computer-generated 3D video game images draw directly from photographic technologies. This project argues that the link to photography is crucial in understanding not only how 3D video game images reproduce the affective, symbolic and narrative possibilities of photography, but also how artists can intervene and reorient these patterns of meaning and affect. en_US
dc.identifier.uri http://hdl.handle.net/1959.4/63323
dc.language English
dc.language.iso EN en_US
dc.publisher UNSW, Sydney en_US
dc.rights CC BY-NC-ND 3.0 en_US
dc.rights.uri https://creativecommons.org/licenses/by-nc-nd/3.0/au/ en_US
dc.subject.other 3D imaging en_US
dc.subject.other Photography en_US
dc.subject.other Video games en_US
dc.subject.other Affect en_US
dc.subject.other Computer generated images en_US
dc.subject.other Fine art en_US
dc.title Fragile fantasy: Photography and critical responses to 3D video game images en_US
dc.type Thesis en_US
dcterms.accessRights open access
dcterms.rightsHolder Aloisio-Shearer, Nicholas
dspace.entity.type Publication en_US
unsw.accessRights.uri https://purl.org/coar/access_right/c_abf2
unsw.identifier.doi https://doi.org/10.26190/unsworks/21389
unsw.relation.faculty Arts Design & Architecture
unsw.relation.originalPublicationAffiliation Aloisio-Shearer, Nicholas, Art, College of Fine Arts, UNSW en_US
unsw.relation.originalPublicationAffiliation Stevens, Grant, Art, College of Fine Arts, UNSW en_US
unsw.relation.originalPublicationAffiliation Phillips, Debra, Art, College of Fine Arts, UNSW en_US
unsw.relation.school School of Art and Design *
unsw.thesis.degreetype Masters Thesis en_US
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