Evaluating and managing cognitive load in games Kalyuga, Slava en_US Plass, Jan en_US
dc.contributor.other Ferdig, Richard E. en_US 2021-11-25T17:16:40Z 2021-11-25T17:16:40Z 2009 en_US
dc.description.abstract Games and gaming have always been an important part of society and culture. Within the last 35 years, due to numerous technology innovations, electronic games in many formats have not only become ubiquitous in everyday recreational life but have also permeated many professional fields and disciplines for multiple purposes including teaching and learning. The Handbook of Research on Effective Electronic Gaming in Education presents a framework for understanding games for educational purposes while providing a broader sense of current related research. Compiling over 50 groundbreaking research studies from leading international authorities in the field, this advanced and uniquely comprehensive reference is a must-have for academic and research libraries and for all those interested in expanding their theoretical and practical knowledge of the exciting field of electronic gaming. en_US
dc.identifier.isbn 1599048086 en_US
dc.language English
dc.language.iso EN en_US
dc.publisher IGI Global en_US
dc.rights CC BY-NC-ND 3.0 en_US
dc.rights.uri en_US
dc.source Legacy MARC en_US
dc.subject.other cognitive load en_US
dc.subject.other instructional games en_US
dc.title Evaluating and managing cognitive load in games en_US
dc.type Book Chapter en
dcterms.accessRights metadata only access
dspace.entity.type Publication en_US
unsw.relation.faculty Arts Design & Architecture
unsw.relation.ispartofpagefrompageto 719-737 en_US
unsw.relation.ispartoftitle Handbook of Research on Effective Electronic Gaming in Education en_US
unsw.relation.originalPublicationAffiliation Kalyuga, Slava, Education, Faculty of Arts & Social Sciences, UNSW en_US
unsw.relation.originalPublicationAffiliation Plass, Jan en_US School of Education *
Resource type