Arts Design & Architecture

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  • (2003) Dwyer, Mikala
    Thesis
    To be able to write about this work I needed to divide it up. This seemed so ironic given that a lot of the work over the years is about the very thing of separating one thing from another. Almost an impossibility, as each work, each object and each space are in a foggy, indefinable way inseparable. For a long time I have worked with a sense of immersion and osmosis in things, in bodies, and in buildings. I have selected nine or so exhibitions done over the past seven years. I have cut them into their own separate scenarios, like different acts in the one play. Many themes continually recur around notions of time, memory, subjectivity, sex, the divided self, vertigo, mutant geometries, TV, theatricality, formalism, minimalism, containment, architectural intervention, the cubby house, objects relations, osmosis, possession, and the curious relationship between the art object and the audience. Always in the making of the work it seemed like one piece bled into another. It has always been difficult for me to find a stopping point. Sometimes it is the simple fact of an exhibition opening to the public, or exhaustion that gives me an endpoint. I think that this comes about through investigating openness as opposed to closure for too long. More recently I have started looking at the idea of limitation. Material, objects and ideas continually recycle themselves from one work to another. They mutate along with the thinking in the process of finding, investigating and making mistakes into happy accidents and then the wonderment of seeing something materialise beside and beyond what you intended. This is what drives the work, the unexpected, the unknowable twists of experience and learning that sometimes an artwork can generate. It is a surrender to an idea that all matter is conscious.

  • (2010) Wagner, Nadia
    Thesis

  • (2000) Chircop, Louisa
    Thesis

  • (2005) Hegarty, Kevin
    Thesis


  • (2000) Panichpan, Pasit
    Thesis

  • (2000) Uvesten, Carl-Magnus
    Thesis
    Presenting musical notes today is very similar to how it has been done throughout the centuries; hand-written notes on paper, supported by a music stand. This system has worked for a long time, and still does, but there are several features that could be improved. Even though pen and paper is a preferred way of composing, it can be hard for the musician to read. The paper-based system is also problematic when it comes to the turning of pages. Unless the notes have been edited by a good copyist, page breaking can occur in an unnatural way, causing interruptions in the performance. Another problem that is related to the standard way of handling notes is changes from the original score. Even though changes in the scores seldom occur, they have to be distributed to every member of the orchestra. To replace the paper copies and put the scores in a computer library, e.g. on a CDROM, would not only offer an easier way to handle them but it would also mean that the musician can bring it with him/her. The context of this project is to develop a Digital Music Stand that would replace not only the music stand itself, but also the whole handling of scores. It would be based around a flat touch screen, which would display the notes through an easy to use interface, enabling the user to make changes and add personal notes directly on the screen. Other features included would be an automatic page-turner, a built in metronome and tuner and also a means of communication to other music stands as well as to an external library. suggestions will be made to how the interface would look like to ensure that it is user friendly and wont cause any disturbance for the musician during rehearsal or performance. To carry out this project in a systematic way, the following procedures have been followed: Research - To understand the user. To see what, if any, other products exists on the market today and to see what technologies applicable there are. Concept development and evaluation- To use the knowledge and user understanding retained during research to come up with 5 different valid concepts for evaluation. Design proposal To, with the aid of users and further tests, come up with the best possible product.