Arts Design & Architecture

Publication Search Results

Now showing 1 - 10 of 20
  • (2010) Park, Miles Barwick; Cooper, Tim
    Book Chapter
    What can we learn from product design and consumer behaviour that might enable products to defy obsolescence? This chapter considers a range of product attributes, consumer behaviours and societal factors that feature prolonged product life-spans. Examples are mostly drawn from the consumer electronics sector, which is of particular interest due to rapid obsolescence. The life-spans of many such products (notably personal computers and mobile phones) are getting shorter and a significant proportion of these products are still in functional order when discarded Many of the examples presented are informal responses to impending obsolescence. They are often not planned or anticipated by the designer or manufacturer. The chapter concludes by considering new and collaborative approaches, between designers and users, in meeting the challenge of effectively engaging with obsolescence in fast-moving technological sectors such as consumer electronics.

  • (2010) Bernat, Eva; Agosti, C; Jendi, A.; Coombe, C.; Miled, N.
    Book Chapter

  • (2010) Davison, Christine; Hamp-Lyons, Liz; Cheng, Liying; Curtis, Andy
    Book Chapter

  • (2010) Quinton, Stephen
    Book Chapter

  • (2010) Low, Renae; Jin, Putai; Sweller, John; Van Eck, Richard
    Book Chapter
    Taking advantage of the rapid evolution of educational technology, simulations and games have been embodied in a variety of teaching and learning procedures. Their effectiveness, in common with the effectiveness of all instructional design, to a large extent, relies on how material and activities are optimally organized. That organization should be determined by the nature of human cognitive architecture when dealing with complex, biologically secondary information. Cognitive load theory has been devised to deal with such knowledge. Therefore, embodied simulations and games should take evidence-based cognitive load principles into account.

  • (2010) Jin, Putai; Van Eck, Richard
    Book Chapter
    The literature on using serious games for learning has been growing exponentially during the last decade. It is time to examine some methodological issues associated with this line of research. There is evidence that research on serious games, if designed with methodological rigor and executed properly, such as the serial studies of prisoners? dilemma, modality effect in individual interactive learning, and changes in attitude toward mathematics in a computer-based simulation game, can be fruitful and have a profound, positive impact on learning and training. Since adopting serious games as an educational technology tool is by no means cheap, we should ensure that methodological issues are carefully considered before conducting a study on educational games. Whereas there are excellent studies in the existing literature of simulations and games, it is not uncommon for some studies to adopt convenient samples or own-control designs.

  • (2010) Low, Renae; Van Eck, Richard
    Book Chapter
    One of the assumptions in promoting serious educational games is that such engagements are playable and enjoyable. The social cognitive research has already generated and tested a number of motivational theories and models. To advance both theoretical developments and empirical research into serious educational games, it is beneficial to examine the relevant motivational factors from existing social cognitive perspectives. Although there have been some studies in the field of simulations and games reporting elevated self-efficacy and reduced learner anxiety under certain circumstances, it is important to conduct systematic research to examine learner motivation in the context of educational games and select appropriate tools for checking motivational elements in instructional design.

  • (2010) Starfield, Sue; Paltridge, Brian; Phakiti, Aek
    Book Chapter
    The Continuum Companion to Research Methods in Applied Linguistics is designed to be the essential one-volume resource for students. The book includes: * qualitative and quantitative methods * research techniques and approaches * ethical considerations * sample studies * a glossary of key terms * resources for students As well as covering a range of methodological issues it looks at numerous areas in depth, including researching gender and language, language and identity, pragmatics, vocabulary, and grammar. Comprehensive and accessible, this will be the essential guide to research methods for undergraduate and postgraduate students in applied linguistics and language studies.

  • (2010) Starfield, Sue; Walker, Melanie; Thomson, Pat
    Book Chapter
    Accompanying The Routledge Doctoral Student?s Companion, this book examines what it means to be a doctoral student in education and the social sciences, providing a guide for those supervising students. Exploring the key role and pedagogical challenges that face supervisors in students? personal development, the contributors outline the research capabilities which are essential for confidence, quality and success in doctorate level research. Providing guidance about helpful resources and methodological support, the chapters: * frame important questions within the history of debates * act as a road map through international literatures * make suggestions for good practice * raise important questions and provide answers to key pedagogical issues * provide advice on enabling students? scholarly careers and identities. While there is no one solution to ideal supervision, this wide-ranging text offers resources that will help supervisors develop their own personal approach to supervision.

  • (2010) Kalyuga, Slava; Plass, J.; Moreno, R; Brunken, R
    Book Chapter